Wii Controller for Virtual Reality


 
   

Movie showing how to hack a Wii controller to track its absolute position and orientation in space using a custom-made IR beacon.Shows several examples of 3D graphics applications used with a Wii controller, and a virtual light saber.More information, instructions how to build a custom IR beacon, and source code at http://idav.ucdavis.edu/~okrey...

Canal: Entertainment
Añadido: September 28, 2007 at 4:50 am
Autor: spelunkerucd

Duración: 06:31
Puntuación: 4.77
Reproducciones: 150432

Etiquetas: controller  lightsaber  Linux  OpenGL  reality  sculpting  virtual  VR  Wii  

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Comentarios

spelunkerucd (September 6, 2008 at 12:16 am)
It's homegrown, a simple demo using a 3D volume model storing "density" for each point in space, and the visible surface is extracted as an isosurface or "level set" from the 3D volume.It's not fancy at all, but fun to play with.
spelunkerucd (September 6, 2008 at 12:14 am)
That would be correct for a tracker with 3 rate gyros, but from the manufacturer's specs, the ID600 only has two gyros. So we're still missing a degree of freedom. It will surely improve gesture recognition in Wii games, but won't be enough for full 6DOF dead reckoning.
johnnels (September 5, 2008 at 12:36 am)
what program were you useing to make the clay model?
benfarren2006 (September 2, 2008 at 4:52 pm)
1.45. Watch the whole video before commenting..
pikachuking2 (August 30, 2008 at 9:27 pm)
wow i really dont get how to do this but awsome
gsgasz (August 30, 2008 at 8:35 am)
wow your very smart, most of that went over my head but it makes sense more or less
Vangar01 (August 30, 2008 at 12:49 am)
1:06 in the video, the wii controller cant sense angle left.
Crmr9 (August 28, 2008 at 1:21 pm)
german accent geil schön auswendig gelernt
avaricewithin (August 27, 2008 at 12:29 am)
either way the wiimotion plus could come in handy for this, giving it a smoother feel and more accurate tracking.
noazark (August 26, 2008 at 8:32 pm)
Spelunkerucd, I love your buckyball deformation demonstration and molecular modeler. Very cool. I'm working on something similar, though I don't have any of the tensegrity simulation done. Anyhow, kudos! :-D