The day the gaming music died


 
   

...or just simply lost its identity.Guest Starring Chadwarren *raises middle finger*I know I didn't use the BEST examples for people to raise. Not a single Mega Man game in this video which I should have done. This is made for SLIGHTLY educational purposes, none are my works.*ERROR* I shouldn't have made that MT-32 comment. The Roland is CLEARLY ahead of FM and perhaps equal or better than the SNES.

Canal: Music
Añadido: November 30, 1999 at 12:00 am
Autor: KeijiKG

Duración: 08:50
Puntuación: 4.19
Reproducciones: 3928

Etiquetas: Adlib  Arcade  CD  FM  Game  Gameboy  Genesis  Music  NES  Nintendo  Sega  SPC700  Super  

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Comentarios

Rubycon99 (November 30, 1999 at 12:00 am)
Ugh, everybody DOES realize that Chadwarden is a JOKE, right?
MusijaeThe80sGirl (November 30, 1999 at 12:00 am)
LONG LIVE VIDEOGAME 8 BIT MUSIC!!!!
KeijiKG (November 30, 1999 at 12:00 am)
The important part will always be atmosphere. It would be foolish to play CoD4's score on a Roland or SID sounding tools because like you said, it looks more like a movie.Fortunately, a game like Castlevania benefits from said evolution. Should sound direction evolve simply because the tools have become available? In order to stand by this position, one must assume that this applies to game development on a general scale not just sound. I can embrace that.
JCnTHBs (November 30, 1999 at 12:00 am)
I think the reason you see this is games are focusing on atmosphere over memorable music. The only two I know that manage to keep both is Zelda and Metroid. I think a game like Oblivion was an example of one that could have kept atmosphere and had memorable tunes for each town but they didn't. The main problem IMO is just games are trying to be more like movies and if you are in a warzone in Call of Duty 4 you don't want to hear some tune because the game is so cinematic.
therandyrandall89 (November 30, 1999 at 12:00 am)
I thought the SNES version of Tiny Toons sounded better...The Genesis, while weak in the sound department, defiantly lived up to the SNES in the Sonic series..Oh, and great video- nice to see someone else who cares for real game music!!
aegistron (November 30, 1999 at 12:00 am)
I used to do that, but then I realized real music is so much better.
poopskinTheLiar (November 30, 1999 at 12:00 am)
Sidenote: i actually listen to chiptunes more then real music. the only non-chiptune albums on my iPod are Jeff Wayne's WOTW and The orange box sountrack.
poopskinTheLiar (November 30, 1999 at 12:00 am)
Well, i'm fine with orchestras instead of chiptunes as long as they manage to keep that classic feel to the music (portal did this pretty well).
Sonicthehedgehog1899 (November 30, 1999 at 12:00 am)
i understood you. as i was listening to the songs in this vid, i couldn't see what the 'characteristics' you were talking about. i'm sure some of them have them, but to say that music from modern games has none, i have to disagree. game music from mainly from japan are amazingly good and display a good amount of personality and characteristics, such as 'the idol of the time and space' and 'out of darkness' from DMC4. the songs are gorgeous and they mix angelicness with elegance.
KeijiKG (November 30, 1999 at 12:00 am)
I think the message in this video is highly misunderstood. It's not about the tools. What I was getting at was that COMPOSITIONS lack character in today's games. The fact that games used blips and bloops back then is merely incidental. I mean Hook on the freakin' SNES was FAR from what you thought my message was and it kicks the crap out of most modern game music and it may as well have been streamed on redfuckingbook audio.I'm just asking for some memorable tunes a bit more often.