Texture Design Using Morphable Textures


 
   

We present a system for designing novel textures in the space of textures induced by an input database. We capture the structure of the induced space by a simplicial complex where vertices of the simplices represent input textures. A user can generate new textures by interpolating within individual simplices. We propose a morphable interpolation for textures, which also defines a metric used to build the simplicial complex. To guarantee sharpness in interpolated textures, we enforce histograms of high-frequency content using a novel method for histogram interpolation. We allow users to continuously navigate in the simplicial complex and design new textures using a simple and efficient user interface. We demonstrate the usefulness of our system by integrating it with a 3D texture painting application, where the user interactively designs desired textures. http://people.csail.mit.edu/wo...

Canal: Science & Technology
Añadido: December 26, 2007 at 5:01 am
Autor: wmatusik

Duración: 04:21
Puntuación: N/A
Reproducciones: 295

Etiquetas: 3D  cg  cgi  computer  data  generated  graphics  ibr  image  image-based  images  interpolation  morphing  rendering  synthesis  

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